Welcome!

You landed on Julian's portfolio!
I'm a Gameplay Programmer, who also love to take deep dives in lower level programming, using languages like C++ to build intricate systems, custom engines, and games from scratch.


Projects


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Bubble Bobble
Julgen, 15 May 2024

CUSTOM ENGINE

SOLO

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Julgen Game Engine
Julgen, 15 May 2024

CUSTOM ENGINE

SOLO

BLOG

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Shoot'n Scoot
Unity C#, May 2024

TEAM

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After Burner II
OpenGL C++, 16 Jun 2023

CUSTOM ENGINE

PLAYABLE WEB

SOLO

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Just Keep Swimming
Unreal 5, 15 Feb 2024

GAME JAM

TEAM

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Parry Tank
Unity C#, 13 Nov 2023

PLAYABLE WEB

SOLO

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PirateBay
Unity C#, 19 May 2022
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Wheel Spin
Unreal 5, 19 June 2023
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BreadEnd
Unreal 5, 28 Jan 2024
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TrainTrouble
Unity C#, 29 Aug 2019
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Fools Fight
Unity C# Photon, 05 Feb 2021
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Kitchen Champions
Unity C#, 1 Oct 2019

Julian Rijken


Initially, I found great enjoyment in level design, 3D modeling, and crafting interactive environments within the Source engine. This experience ignited a deep motivation to delve further into the intricacies of game development and understand the mechanics behind bringing virtual worlds to life.

Later, during my time at Grafisch Lyceum Utrecht, I had the opportunity to explore programming, which turned out to be an even more fulfilling aspect of game development for me. Collaborating with a team to create entirely new gaming experiences and witnessing the joy our creations brought to countless players further solidified my desire to pursue a career as a game developer.

Presently, my focus lies on low level programming with C++, all tho I am ardently dedicated to honing my skills with more high level software like Unity using C# and Unreal Engine.



Skills

  • Primary - Proficient
  • Secondary - Some Experience

Software

Game Engines
  • Unreal Engine 4/5
  • Unity 5
  • Godot
  • Game Maker
Source Control
  • Git
  • Perforce
Frameworks/Libraries
  • GLM
  • SDL
  • OpenGL
  • Photon Engine
  • Dear ImGui
  • WPF
  • Doxygen
  • GLFW
  • Qt
  • Vulkan
  • DirectX11
Tools
  • Maya
  • Photoshop
  • RenderDoc
  • Gimp
  • Houdini
  • Substance Painter
  • Blender
  • Premiere Pro
IDE
  • Qt Creator
  • Visual Studio
  • Visual Studio Code
  • Rider/Clion

Programming languages

  • C++
  • C#

  • Python
  • SQL
  • HTML 5
  • CSS 3
  • Java
  • JavaScript
  • Lua
  • C

Human Languages

  • Dutch - Native
  • English - Fluent

Other

Virtual Reality
  • OVR & Extensive HMD knowledge
DIY
  • Building Computers (6 Build)
  • 3D Printing
  • Arduino

EMail

contact@julianrijken.com

Feel free to contact me on any platform about any topic


Additional Projects


Graphics Programming


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Software Rasterizer
C++ 2023
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Software Raytracer
C++ 2023
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DX11
C++ DirectX11 2023
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Vulkan
C++ Vulkan 2024

Graphic arts


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Factory Environment
Unreal 5, 14 Jan 2024
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3D Modeling
Maya, Jun 6 2023
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2D Graphics
Photoshop, Jan 24 2023
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Source Level Design
Hammer Editor, 16 Jul 2016
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Procedural Windmills
Houdini 20, May 2024

Archived Projects


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Haptic Feedback Suit
Unity C#, 4 Feb 2020
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Rapid Prototyping
Unity C#, 2018
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Rapid Prototyping
Unreal Blueprints, 2023
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Malaga Game Jam
Unity C#, 31 Jan 2020
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One Button
Unity C#, 1 Jul 2019
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Strawberry Game Jam
Unity C#, 19 May 2022
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Water Museum
Unity C#, 17 Nov 2019
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Twin Stick Shooter
Unity C#, 6 May 2019
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Morph
Unity C#, 11 Feb 2020