Projects 


Solo Projects


GLU Exam - PirateBay
Unity C#, 19 May 2022
After Burner II
OpenGL C++, 16 Jun 2023
Parry Tank
Unity C#, 13 Nov 2023
Wheel Spin
Unreal 5, 19 June 2023
Bubble Bobble
Julgen, 15 May 2024
Julgen
Julgen, 15 May 2024

Game Jams


Just Keep Swimming
Unreal 5, 15 Feb 2024
BreadEnd
Unreal 5, 28 Jan 2024
Malaga Game Jam
Unity C#, 31 Jan 2020
One Button
Unity C#, 1 Jul 2019
Strawberry Game Jam
Unreal 5, 19 May 2022

Team Projects


Shoot'n Scoot
Unity, - - -
Fools Fight
Unity C# Photon, 05 Feb 2021
TrainTrouble
Unity C#, 29 Aug 2019
Kitchen Champions
Unity C#, 1 Oct 2019
Water Museum
Unity C#, 17 Nov 2019
Twin Stick Shooter
Unity C#, 6 May 2019
Morph
Unity C#, 11 Feb 2020

Graphics Programming


SW Rasterizer
C++
SW Raytracer
C++
DX11
C++ DirectX11

Graphic arts


Factory Enviroment
Unreal 5, 14 Jan 2024
3D Modeling
Maya, Jun 6 2023
2D Graphics
Photoshop, Jan 24 2023
Source Level Design
Hammer Editor, 26 Mar 2019

Game Design


Haptic Feedback Suit
Unity C#, 4 Feb 2020
Rapid Prototyping
Unity C#, 2018
Rapid Prototyping
Unreal Blueprints, 2023

About

Julian Rijken


I am a creative and passionate game developer. When I was twelve, I started at Democratische school De Ruimte: ‘A school where every student chooses their own interests and way of learning’ Because of this freedom, I discovered my passion for game development.

In the beginning I found level design, modelling and making map/worlds in the source engine fun to do. This gave me the motivation to learn more about how games are made. Later, at Grafisch Lyceum Utrecht, I discovered that I liked programming even more. Creating a new world or an experience, together with a team and seeing the game that you made bring joy to countless people, is what makes me want to work as a game developer.



Skills

Programs

Game Engines
  • Julgen (C++ My Own)
  • Unity
  • Unreal Engine 
  • Game Maker
  • Godot
Modeling/Mapping
  • Maya
  • Blender
  • Hammer SDK
  • SketchUp
 Video Recording/Editing
  • OBS
  • Premiere Pro
  • Sony Vegas
Audio Recording/Editing
  • Audacity
  • Audition
Virtual Reality
  • Unity VR Development
  • Unreal VR Development
  • OVR & Extensive headset knowledge
Image Editing
  • Photoshop
  • Gimp
  • Illustrator
Code Editing
  • Visual Studio
  • Visual Studio Code
  • Rider

Programming languages

Primary
  • C/C++
  • C#
  • UE Blueprint
Secondary
  • Python
  • SQL
  • Regex
  • HTML
  • CSS
  • Java
  • PHP
  • Lua

Workflow

  • Agile Development Scrum

Remaining Skills

  • 3D Printing
  • Arduino

Contact

EMail

contact@julianrijken.com

Feel free to contact me on any platform about any topic :)